[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"article-acggw-35327":3,"article-comments-acggw-35327":48},{"article":4,"tags":22},{"id":5,"slug":6,"titleI18n":7,"bodyI18n":10,"coverUrl":13,"authorId":14,"status":15,"seoKeywords":14,"publishedAt":16,"createdAt":17,"updatedAt":18,"source":19,"sourceId":20,"sourceUrl":21,"seoDescriptionI18n":14,"seoCanonicalUrl":14,"seoRobots":14,"seoOgImage":14},1107,"acggw-35327",{"en":8,"zh":9},"【Western SLG\u002FChinese\u002FAnimated】 Magic Academy v0.4.3.5 Android + PC Official Chinese Infantry Version [Update\u002F1.22G]","【欧美SLG\u002F中文\u002F动态】魔法学院v0.4.3.5 安卓+PC 官中步兵版【更新\u002F1.22G】",{"en":11,"zh":12},"\u003Cp>Sharing this excellent style of Western SLG game\u003C\u002Fp>\n\u003Cp>&nbsp;\u003C\u002Fp>\n\u003Cp>\u003Cspan style=\"color: #ff0000\">\u003Cstrong>Magical Academy v0.4.3.5 Android + PC Official Chinese Infantry Version\u003C\u002Fstrong>\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F0-32557e0a93.jpg\" alt=\"【Western SLG\u002FChinese\u002FAnimated】Magical Academy v0.4.3.5 Android + PC Official Chinese Infantry Version【Update\u002F1.22G】\">\n\u003Cp>This is a project that was started in March by [\u003Cspan style=\"color: #008080\">\u003Cstrong>Wild Pear Games\u003C\u002Fstrong>\u003C\u002Fspan>] through crowdfunding\u003Cbr>\nThis game is about \u003Cspan style=\"color: #0000ff\">\u003Cstrong>building and managing a magical academy as the gameplay of a Western SLG\u003C\u002Fstrong>\u003C\u002Fspan>\u003Cbr>\nThe story is modeled after \u003Cspan style=\"color: #ff6600\">\u003Cstrong>(Harry Potter) combined with beautiful CG scenes + animation\u003C\u002Fstrong>\u003C\u002Fspan>, giving the game a considerable following\u003Cbr>\n\u003Cspan style=\"color: #ff00ff\">\u003Cstrong>Various cute characters + smooth story + simple UI settings are very good\u003C\u002Fstrong>\u003C\u002Fspan>\u003Cbr>\nIt has considerable potential\u003C\u002Fp>\n\u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F1-6879e861d6.gif\" alt=\"【Western SLG\u002FChinese\u002FAnimated】Magical Academy v0.4.3.5 Android + PC Official Chinese Infantry Version【Update\u002F1.22G】\">\n\u003Cp>&nbsp;\u003C\u002Fp>\n\u003Cp>Game Story:\u003Cbr>\nServe as the first principal of the new \u003Ca href=\"https:\u002F\u002Fwww.acggw.me\u002Fsitetag\u002F%e6%96%b0\" title=\"View articles related to New\" target=\"_blank\" rel=\"noopener nofollow\">New\u003C\u002Fa> Magic Academy.\u003Cbr>\nRebuild the crumbling buildings of the academy, recruit and hire talented teachers, build relationships with locals, and shape the unique identity of the academy.\u003C\u002Fp>\n\u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F2-9e8edff983.jpg\" alt=\"【Western SLG\u002FChinese\u002FAnimated】Magical Academy v0.4.3.5 Android + PC Official Chinese Infantry Version【Update\u002F1.22G】\"> \u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F3-63d472afa7.jpg\" alt=\"【Western SLG\u002FChinese\u002FAnimated】Magical Academy v0.4.3.5 Android + PC Official Chinese Infantry Version【Update\u002F1.22G】\"> \u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F4-795d357e41.jpg\" alt=\"【Western SLG\u002FChinese\u002FAnimated】Magical Academy v0.4.3.5 Android + PC Official Chinese Infantry Version【Update\u002F1.22G】\"> \u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F5-d685fd3bf0.jpg\" alt=\"【Western SLG\u002FChinese\u002FAnimated】Magical Academy v0.4.3.5 Android + PC Official Chinese Infantry Version【Update\u002F1.22G】\">\n\u003Cp>Update Log\u003Cbr>\n0.4.3.5\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Discard: Discard unwanted cards to gain 1 mana point.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Draw: Spend 2 mana points to draw additional cards.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Card Builder: A new feature that allows you to create custom cards using unlocked cards.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Adventure Unlock: Unlock a card encountered during an adventure to use it in the Deck Builder.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">UI Overhaul: Redesigned the adventure preparation screen and equipment selection panel.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Equipment Overhaul: Now each piece of equipment contains fewer cards but provides unique effects that can modify your statistics or game mechanics.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Recipe Drops: Equipment recipe items can now drop during battles.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Recipe Tracking: Once you find a recipe, its information will appear in the equipment selection panel.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Crafting: After finding a recipe, you can craft the corresponding item and use it in future adventures.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Card Elements: Each card now has its own \"element.\" Your equipment can affect the efficiency of different elements.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Combat UI Widget: A special widget has been added to the combat interface to display the effects of equipment items.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Review Option: A new \"Review\" option has been added to the settings: enabling this option will skip all 18+ scenes. (The skipped scenes can be viewed later in the meditation basin).\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.3\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Two new characters: Meet the nun from the city temple!\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">New missions: Enjoy new missions for existing characters.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">New scenes: Experience narrative scenes and NSFW scenes of the new nun.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Expanded journey scenes: The ice fairy scene in the journey mode has been expanded through short comics.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Journey card VFX: All cards in the new journey mode now have visual effects (VFX) when used.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Journey enemy action visual effects: All enemy actions in journey mode now have visual effects.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Journey card effect fixes: Fixed some journey mode cards that could cause freezing effects.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Journey world fixes: Fixed some journey worlds to resolve the issue of insufficient portals.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Dialogue attribution fixes: Corrected some dialogue speaker attributions.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Elizabeth mission fixes: Fixed Elizabeth's mission responses so they seem like your choices had no impact.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Barbarian goblin skip fix: Fixed the skip issue in the barbarian goblin scene - it can now be correctly skipped entirely.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">\"Get Resources\" mission clarity: The \"Get Resources\" mission now specifies who the resources should be delivered to.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Mission item indicators: All mission items in journey mode now have animated icons.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Victoria scene cleanup: Removed outdated descriptions from Victoria's scenes.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Event healing fixes: Fixed healing issues in events.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.0.5\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">New animated scenes: Added complete animated scenes featuring the fairy barbarians (in addition to existing mini-comics).\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Unique card backs: Game cards now have unique backs based on their rarity.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Boss difficulty adjustments:\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Reduced the difficulty of the Ice Fairy Boss battle.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Reduced the difficulty of the Wolf Saint Knight Boss battle.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Reduced the difficulty of the Cat-Rogue boss battle.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Bug Fixes:\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Fixed the issue where the exit portal might not appear in the Cat-Rogue world.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Fixed the issue where the boss might not appear in the wolf knight world.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.0.4\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Memory Dive Fairy Girl: The fairy girl's scene can now be used in the meditation basin (memory dive).\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Fairy Girl Item Fix: Fixed the issue of receiving new items from the fairy girl.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Unique Fairy Girl Item Art: Added unique graphics for the items stolen by the fairy girl.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Localization Key Fix: Corrected the localization key that caused Cyrillic characters to appear instead of the selected language in panels.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">“Wait N Days” Mission Fix: Fixed the issue where the “Wait N Days” mission would turn into a placeholder after completion.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Starting Items: Now, common items in each slot are available at the start. This means the first item you unlock will be of rare quality.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Tutorial Update: Updated all tutorials affected by the journey mode overhaul.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Fully Localized: The new update has been translated into all languages we support (English, Russian, French, German, Portuguese, Spanish, Chinese, and Japanese).\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Audrey's First Mission Fix: Fixed Audrey's first adventure mission (it rewarded the wrong stone and prevented mission completion).\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.0.3\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Boss Generation: Fixed the issue where bosses (except new bosses) no longer generated.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Rogue Cat Appearance: Corrected the appearance of the rogue cat in her world.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">DOT Kill Confirmation: Fixed the error where enemies killed by持续伤害 (DOT) effects still appeared \"alive\" until the next round.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Font Fix: Added the missing letter \"Й\" in the Russian font.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Increased Healing Events: The number of healing events on the map has increased.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Improved Healing Event Visibility: Healing events are now clearly marked on the map with revised logic and visual effects.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Double Magic Dust Reward: The magic dust reward for items has been doubled.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Card Effect Fixes: Fixed errors on several game cards, correcting incorrect effects and preventing them from stacking on themselves rather than enemies.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Enemy Logic Fixes: Fixed errors in enemy logic to ensure their actions have correct targets and effects.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Close Combat Camera: The camera in combat has been zoomed in, making the characters look larger.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Character \u002F Widget Positioning: Character and UI widget positions have been adjusted to accommodate the new camera.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Persistent Journey Events: If the player chooses \"Leave,\" events on the journey map will no longer disappear. Now you can return to a location later and interact with the event.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Simplified Easy Combat: Easy combat now has only one enemy, making it easier for players to learn their skills.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Card Reward Display: Added a new panel to show the cards you received after the event.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Journey Camp: Added a \"Camp\" feature to journey mode, allowing limited full healing of life points on the travel map.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Increased Player Mana: The player's maximum mana has been increased to 4.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Goblin Barbarian Mission: Added a new mission themed around the goblin barbarian.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">New Journey Boss: Goblin Barbarian: A new boss, the Goblin Barbarian, has been added to journey mode. She excels at summoning allies, enhancing her abilities, and launching fierce attacks.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">New Boss Post-CG Scene: After defeating the Goblin Barbarian, a new CG scene has been added. The animation for this scene is still being made, but we have added a short introduction comic to transition from the battle to the scene.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">New Mission Type: A new mission type - defeating mission enemies in journey mode. These missions are simpler and do not require fighting a boss, but you need to find and defeat enemies that appear on the map.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">New Rose Mission: Added a new mission for Rose, where you can influence her personality.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.0.1\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Card Categorization: Cards can now be categorized by rarity and name. Higher rarity cards will appear first in all panels. Same cards are now grouped together.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Healing Card Balance: Healing card effects have been balanced. Previously, you could fully restore health while fighting passive enemies. Now, healing is only possible during specific events.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Defense Reset: \"Defense\" now resets at the start of a character's turn, preventing infinite stacking, which could be an issue when fighting armored enemies.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Card Inspection: Placing the cursor or finger over a card in any window will display a larger image of the card, including more readable descriptions and explanations of any special terms used in the card description.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Enemy Intent Display: Placing the cursor or finger over an enemy will display a window containing information about their current turn intent.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Enemy Buff Effect Timing: Enemy-buffed effects now take effect in the next player turn. This prevents enemies from applying bleeding effects and causing damage in the same turn, leaving players no time to react.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Camera Position Save: Due to changes in the adventure map size, the camera position is now saved on the map so you can return to the same position after battle.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Unlock Logic: The logic for unlocking new items has been changed. After defeating a boss, a randomly selected item of the lowest unlocked rarity will be rewarded. You must unlock all common items before unlocking rare items.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Deck and Discard View: New buttons have been added to the adventure map and combat screens to view your current deck and discard pile.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Enemy Card Addition Display: Increased display logic when enemies add cards to your deck or hand (e.g., when enemies attack and add \"Trash\" or \"Harmful\" cards).\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Temporary Buff Icons: All buffs have received temporary icons.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Map Generation Algorithm: The map generation algorithm has been changed. The previous algorithm caused game events to cluster at the edges of the map. Now, enemies and points of interest should be more evenly distributed.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan style=\"font-size: 12pt\">0.4.0 (Episkey)\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Completely revamped combat system: Journey now features a card-based roguelike combat system with a deck-building mechanism!\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Completely revamped enemies and bosses: Enemies and bosses have been completely redesigned in terms of behavior and mechanics.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">45 playable cards: Choose one of 45 unique cards to build your deck, divided into three rarity levels.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Dynamic combat difficulty: Combat now has four difficulty levels: easy, medium, hard, and boss. The difficulty determines the card level and reward value you can obtain.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Improved points of interest: Each point of interest on the map now offers three different possible events, grouped by theme so you can roughly know what will happen.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Point of Interest Interaction: Points of interest allow you to remove cards, gain new cards, trade cards, clone cards, heal, gain temporary buffs, acquire resources, and participate in special battles.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Meta-game progress removed: The inventory size is currently fixed at 4×4.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Major overhaul of journey preparation: Equip your character with a wand, a robe, and an accessory. Each item provides a set of unique cards, allowing you to customize your starting deck.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">New items to unlock: Each slot starts with two items, and a total of 24 items (8 per slot) can be unlocked by defeating bosses.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Temporary card icons: Placeholder icons are currently used for cards.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Some item icons: Some items have custom icons, and others will be released soon.\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Temporary user interface: The UI is currently under development.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>&nbsp;\u003C\u002Fp>\n\u003Cp>&nbsp;\u003C\u002Fp>\n\u003Cp>Link: https:\u002F\u002Fshare.weiyun.com\u002FV6OlKvAX\u003C\u002Fp>\n\u003Cp>MEGA (overseas): https:\u002F\u002Fmega.nz\u002Ffolder\u002FJb1TCLQL\u003C\u002Fp>\n\u003Cp>Xunlei Cloud Disk: Link: https:\u002F\u002Fpan.xunlei.com\u002Fs\u002FVONu09nBOgXPs3YG9ItPChgpA1#\u003C\u002Fp>\n\u003Cp>UC Network Disk: https:\u002F\u002Fdrive.uc.cn\u002Fs\u002F4c2a0acad64a4\u003C\u002Fp>\n\u003Cp>Baidu Link: Link: https:\u002F\u002Fpan.baidu.com\u002Fs\u002F1DBXg8YiG_DQpyiBmf6tMYQ\u003C\u002Fp>\n\u003Chr>\n\u003Cp>Password: rxs3mk\u003C\u002Fp>\n\u003Cp>MEGA (overseas): paHzwtXEh80q-i8RunyZcg\u003C\u002Fp>\n\u003Cp>Extract code: e5t4\u003C\u002Fp>\n\u003Cp>Password: 8DbP\u003C\u002Fp>\n\u003Cp>Extract code: k9vv\u003C\u002Fp>\n\u003Cp>Extract code: three郎\u003C\u002Fp>\n\u003Cp>&nbsp;\u003C\u002Fp>","\u003Cp>给各位分享这款画风相当不错的欧美SLG游戏\u003C\u002Fp>\n\u003Cp>&nbsp;\u003C\u002Fp>\n\u003Cp>\u003Cspan style=\"color: #ff0000\">\u003Cstrong>魔法学院v0.4.3.5 安卓+PC 官中步兵版\u003C\u002Fstrong>\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F0-32557e0a93.jpg\" alt=\"【欧美SLG\u002F中文\u002F动态】魔法学院v0.4.3.5 安卓+PC 官中步兵版【更新\u002F1.22G】\">\n\u003Cp>这是一款由[\u003Cspan style=\"color: #008080\">\u003Cstrong>Wild Pear Games\u003C\u002Fstrong>\u003C\u002Fspan>]作者在3月份左右开始众筹的作品\u003Cbr>\n本作是一款关于\u003Cspan style=\"color: #0000ff\">\u003Cstrong>建造和管理魔法学院为玩法的欧美SLG\u003C\u002Fstrong>\u003C\u002Fspan>\u003Cbr>\n剧情模仿的是\u003Cspan style=\"color: #ff6600\">\u003Cstrong>（哈利波特）再配合上精美的CG场景+动态\u003C\u002Fstrong>\u003C\u002Fspan>让该作拥有相当客观的追随者\u003Cbr>\n\u003Cspan style=\"color: #ff00ff\">\u003Cstrong>各种可爱的角色+流畅的剧情+简单的UI设置相当出色\u003C\u002Fstrong>\u003C\u002Fspan>\u003Cbr>\n潜力相当可观\u003C\u002Fp>\n\u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F1-6879e861d6.gif\" alt=\"【欧美SLG\u002F中文\u002F动态】魔法学院v0.4.3.5 安卓+PC 官中步兵版【更新\u002F1.22G】\">\n\u003Cp>&nbsp;\u003C\u002Fp>\n\u003Cp>游戏剧情：\u003Cbr>\n担任 全\u003Ca href=\"https:\u002F\u002Fwww.acggw.me\u002Fsitetag\u002F%e6%96%b0\" title=\"查看与 新 相关的文章\" target=\"_blank\" rel=\"noopener nofollow\">新\u003C\u002Fa>魔法学院的首任校长。\u003Cbr>\n重建学院摇摇欲坠的建筑，招募和聘用有才华的教师，与当地人建立关系，塑造学院的独特身份。\u003C\u002Fp>\n\u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F2-9e8edff983.jpg\" alt=\"【欧美SLG\u002F中文\u002F动态】魔法学院v0.4.3.5 安卓+PC 官中步兵版【更新\u002F1.22G】\"> \u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F3-63d472afa7.jpg\" alt=\"【欧美SLG\u002F中文\u002F动态】魔法学院v0.4.3.5 安卓+PC 官中步兵版【更新\u002F1.22G】\"> \u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F4-795d357e41.jpg\" alt=\"【欧美SLG\u002F中文\u002F动态】魔法学院v0.4.3.5 安卓+PC 官中步兵版【更新\u002F1.22G】\"> \u003Cimg src=\"https:\u002F\u002Fimports.acggs.com\u002Facggw\u002Fimg\u002F35327\u002F5-d685fd3bf0.jpg\" alt=\"【欧美SLG\u002F中文\u002F动态】魔法学院v0.4.3.5 安卓+PC 官中步兵版【更新\u002F1.22G】\">\n\u003Cp>更新日志\u003Cbr>\n0.4.3.5\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">弃牌：弃掉不需要的牌以获得 1 点法力值。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">抽牌：花费 2 点法力值抽取额外的牌。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">卡牌构建器：一项新功能，允许您使用已解锁的卡牌创建自定义卡牌。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">冒险后解锁：解锁冒险期间遇到的一张卡片，以便在 Deck Builder 中使用。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">UI 大修：重新设计了冒险准备屏幕和装备选择面板。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">装备重做：现在每件装备包含的卡片更少，但提供了可以修改您的统计数据或游戏机制的独特效果。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">配方掉落：装备配方物品现在可以在战斗中掉落。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">配方追踪：一旦您找到配方，有关它的信息就会出现在设备选择面板中。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">制作：找到配方后，您可以制作相应的物品并在未来的冒险中使用它。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">卡牌元素：每张卡牌现在都有其专属的“元素”。你的装备可以影响不同元素的效率。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">战斗 UI 小部件：战斗界面中添加了一个特殊小部件，用于显示装备物品的效果。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">审查选项：设置中新增“审查”选项：启用该选项将跳过所有18岁以上的场景。（跳过的场景稍后可在冥想盆中查看）。\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.3\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">两个新角色：见见来自城市寺庙的修女！\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">新任务：享受现有角色的新任务。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">新场景：体验新修女的叙事场景和 NSFW 场景。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">扩展的旅程场景：旅程模式中的冰精灵场景已通过短篇漫画进行了扩展。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">旅程卡牌 VFX：新旅程模式中的所有卡片现在使用时都有视觉效果 (VFX)。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">旅程敌人动作视觉效果：旅程模式中的所有敌人动作现在都有视觉效果。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">旅程卡效果修复：修复了一些旅程模式卡可能导致冻结的效果。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">旅程世界修复：修复了一些旅程世界，以解决门户不足的问题。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">对话归属修复：更正了一些对话中的说话者归属。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">伊丽莎白任务修复：修复了伊丽莎白任务中的回应，使其看起来好像你的选择没有影响。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">野蛮人地精跳过修复：修复了野蛮人地精场景的跳过问题 – 现在可以正确跳过整个场景。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">“获取资源”任务清晰度： “获取资源”任务现在指定应将资源交付给谁。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">任务物品指示器：旅程模式中的所有任务物品现在都标有动画图标。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">维多利亚场景清理：从维多利亚的场景中删除了过时的描述。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">事件治疗修复：修复事件中的治疗问题。\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.0.5\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">新的动画场景：添加了以妖精野蛮人为特色的完整动画场景（除了现有的迷你漫画）。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">独特的卡背：游戏卡现在根据其稀有程度拥有独特的背面。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Boss难度调整：\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">降低了冰精灵BOSS战的难度。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">降低了狼圣骑士 Boss 战的难度。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">降低了 Cat-Rogue 首领战的难度。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">错误修复：\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">修复了出口门户可能不会出现在 Cat-Rogue 的世界中的问题。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">修复了狼骑士世界中的boss可能不会出现的问题。\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.0.4\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">记忆潜水妖精女孩：妖精女孩的场景现在可以在冥想盆（记忆潜水）中使用。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">妖精女孩物品修复：修复了从妖精女孩那里收到新物品的问题。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">独特的妖精女孩物品艺术：为妖精女孩偷走的物品添加了独特的图形。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">本地化键修复：更正了导致面板中出现西里尔字符而不是所选语言的本地化键。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">“等待 N 天”任务修复：修复了“等待 N 天”任务完成后会变成占位符的问题。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">起始物品：现在每个栏位的普通物品都会在初始时可用。这意味着您解锁的第一件物品将是稀有品质的。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">教程更新：更新了所有受旅程模式大修影响的教程。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">完全本地化：新更新已被翻译成我们支持的所有语言（英语、俄语、法语、德语、葡萄牙语、西班牙语、中文和日语）。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">奥黛丽的第一个任务修复：修复了奥黛丽给出的第一个冒险任务（它奖励了错误的石头，阻止了任务完成）。\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.0.3\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">Boss 生成：修复了 Boss（新 Boss 除外）不再生成的问题。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">流氓猫的外观：纠正了她世界中流氓猫的外观。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">DOT 击杀确认：修复了被持续伤害 (DOT) 效果杀死的敌人仍然“活着”直到下一回合的错误。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">字体修复：在俄语字体中添加了缺失的字母“Й”。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">增加治疗事件：地图上的治疗事件数量有所增加。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">改善治疗事件可见性：治疗事件现在在地图上清晰标记，并具有修订的逻辑和视觉效果。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">双倍魔法尘奖励：物品的魔法尘奖励已加倍。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">卡牌效果修复：解决了几张游戏卡牌中的错误，纠正了不正确的效果并防止它们堆叠在自身而不是敌人身上。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">敌人逻辑修复：解决敌人逻辑中的错误，确保他们的行动具有正确的目标和效果。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">近距离战斗摄像机：战斗中的摄像机已被放大，使角色看起来更大。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">角色\u002F小部件定位：角色和 UI 小部件位置已调整以适应新相机。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">持续旅程事件：如果玩家选择“离开”，旅程地图上的事件将不再消失。现在您可以稍后返回某个地点并与该事件进行互动。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">简化的简单战斗：简单战斗现在只有一个敌人，让玩家更容易学习他们的技巧。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">卡牌奖励显示：添加了一个新面板，用于显示活动结束后您收到的卡牌。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">旅途营地：旅途模式新增“营地”功能，让您在旅行地图上进行有限次数的完全恢复生命值。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">增加玩家法力值：玩家的最大法力值已增加至 4。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">地精野蛮人任务：添加了一个以地精野蛮人为主题的新任务。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">全新旅程Boss：哥布林野蛮人：旅程模式新增全新Boss——哥布林野蛮人。她擅长召唤盟友、增强其能力并发动猛烈攻击。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">全新 Boss 后 CG 场景：击败哥布林野蛮人后，新增了一个 CG 场景。该场景的动画仍在制作中，稍后将发布，但我们已添加一段简短的介绍漫画，衔接从战斗到场景的过渡。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">全新任务类型：新增任务类型——在旅程模式中击败任务敌人。这类任务更简单，无需与 Boss 战斗，但你需要找到并击败地图上出现的敌人。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">新的 Rose 任务：为 Rose 添加了新的任务，您可以在其中影响她的性格。\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>0.4.0.1\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">卡牌分类：卡牌现在可以按稀有度和名称进行分类。稀有度较高的卡牌将优先出现在所有面板中。相同的卡牌现在会归为一组。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">治疗卡牌平衡：治疗卡牌效果已进行平衡性调整。此前，与被动敌人战斗时可以完全恢复生命值。现在只能在特定事件期间进行治疗。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">防御重置：“防御”现在在角色回合开始时重置，防止无限堆叠，这在与装甲敌人战斗时会出现问题。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">卡片检查：在任何窗口中将光标或手指放在卡片上将显示该卡片的更大图像，其中包含更易读的描述，以及卡片描述中使用的任何特殊术语的解释。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">敌人意图显示：将光标或手指放在敌人身上将显示一个窗口，其中包含有关他们当前回合意图的信息。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">敌人增益效果生效时间：敌人施加的增益效果现在会在下一玩家回合生效。这可以避免敌人在同一回合结束时施加流血效果并造成伤害，让玩家没有时间做出反应的情况。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">摄像机位置保存：由于冒险地图大小的变化，摄像机位置现在保存在地图上，以便战斗后返回到相同的位置。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">解锁逻辑：解锁新物品的逻辑已更改。击败Boss后，将随机奖励一件已解锁稀有度最低的物品。您必须先解锁所有普通物品，然后才能解锁稀有物品。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">牌组和弃牌视图：冒险地图和战斗屏幕上添加了新按钮，用于查看当前牌组和弃牌堆。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">敌人卡牌添加显示：增加了敌人向牌组或手牌中添加卡牌时的显示逻辑（例如，当敌人攻击添加“垃圾”或“有害”卡牌时）。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">临时增益图标：所有增益都已获得临时图标。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">地图生成算法：地图生成算法已更改。之前的算法导致游戏事件聚集在地图边缘。现在敌人和兴趣点的分布应该更加均匀。\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan style=\"font-size: 12pt\">0.4.0（Episkey）\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">彻底改造的战斗系统：《旅程》现在采用基于卡片的 roguelike 战斗系统，并配有卡组构建机制！\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">彻底改造敌人和 Boss：敌人和 Boss 的行为和机制已经完全重新设计。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">45 张可玩卡牌：从 45 张独特的卡牌中选择一张来构建你的卡牌组，这些卡牌分为三个稀有度等级。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">动态战斗难度：战斗现在有四个难度等级：简单、中等、困难和Boss。难度决定了你可以获得的卡牌等级和奖励价值。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">改进的兴趣点：地图上的每个兴趣点现在提供三种不同的可能事件，按主题分组，以便您大致了解将要发生的情况。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">兴趣点互动：兴趣点允许您移除卡片、获得新卡片、交易卡片、克隆卡片、治疗、获得临时增益、获取资源以及参与特殊战斗。\u003C\u002Fspan>\u003Cbr>\n\u003Cspan style=\"font-size: 8pt\">元游戏进程已移除：库存大小目前固定为 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